#include "RX3DTextureAsset.h"

BeginMetaData(RX3DTextureAsset)

META_BEGIN_CONSTRUCTOR(RXNodeCreationInfo*)
META_END_CONSTRUCTOR

META_SIMPE_PROPERTY_BEGIN(Texture)
META_SIMPE_PROPERTY_END

EndMetaData

RX3DTextureAsset::RX3DTextureAsset(RXNodeCreationInfo* info) :SuperType(info)
{
}

RX3DTextureAsset::~RX3DTextureAsset()
{
}
